#ifndef _INCLUDE_DEMO_RESOURCE_UTF8_H_
#define _INCLUDE_DEMO_RESOURCE_UTF8_H_

/* Screen 1: List Components. */
/* Start screen with list. */
#define SCR1_TITLE						("List Components")
#define SCR1_LIST_ITEM1					("Basic Paint")
#define SCR1_LIST_ITEM2					("Text")
#define SCR1_LIST_ITEM3					("Variable box")
#define SCR1_LIST_ITEM4					("Realtime graph")
#define SCR1_LIST_ITEM5					("Menu")
#define SCR1_LIST_ITEM6					("Notice box")

/* Screen 2: Basic Paint*/
/* No text used. */

/* Screen 3: Text demo*/
/* For internal font resources. */
#define SCR3_TEXT_MIN_NUM				("1+2+8/4*5=13")
#define SCR3_TEXT_INNER_8				("Hello uGUI.")
#define SCR3_TEXT_INNER_12            	("Welcome!")
#define SCR3_TEXT_EXTEN_12				("I don't like this.")
#define SCR3_TEXT_MULTILINE_12			("Multiline demo text with 12-pixel font.")

/* Screen 4: Variable box. */
#define SCR4_VAR_BOX_TITLE				("Variable box")
#define SCR4_HELP_NOTICE				("Press TAB to switch focus.\nUp&Down to change value。\nSend \"SPACE\" to continue.")

/* Screen 5: Realtime graph. */
#define SCR5_RT_GRAPH_TITLE				("Realtime graph")

/* Screen 6: Variable box. */
#define SCR6_MENU_ITEM1					("Item 1")
#define SCR6_MENU_ITEM2					("Item 2")
#define SCR6_MENU_ITEM3					("Item 3")
#define SCR6_MENU_ITEM4					("Item 4")
#define SCR6_MENU_ITEM5					("Item 5")
#define SCR6_MENU_ITEM6					("Item 6")
#define SCR6_MENU_ITEM7					("Item 7")
#define SCR6_MENU_ITEM8					("Item 8")
#define SCR6_SUB_MENU_ITEM1				("Sub 1")
#define SCR6_SUB_MENU_ITEM2				("Sub 2")
#define SCR6_SUB_MENU_ITEM3				("Sub 3")
#define SCR6_SUB_MENU_ITEM4				("Sub 4")

/* Screen 7: Notice box. */
#define SCR7_NOTICE_TEXT			    ("This is a test notice.")

#endif // _INCLUDE_DEMO_RESOURCE_UTF8_H_
